A domino team game that practises infinitives of purpose: to, in order to, so as to and negatives so as not to and in order not to.
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A domino team game that practises infinitives of purpose: to, in order to, so as to and negatives so as not to and in order not to.
Students work together to decide who they think commited a burglary using evidence cards and practising past modals.
Students write predictions about their partner. They use language such as ‘In ten year’s time’, ‘By this time tomorrow’ and ‘By 2050’ in order to practise the future perfect.
Is it possible to start a business at age 62 and become successful?
A small-group card guessing game to practise must, mustn’t, needn’t and don’t have to.
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